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Visual scripting

Programming På svenska → Updated: 2026-10-25

Building program logic by wiring nodes together in a graphical editor instead of writing code as text.

Nodes stand for actions, events and values; wires carry execution flow and data between them. It lets designers and artists author behavior without a text language — at the cost of verbosity ("spaghetti graphs") and weaker refactoring and diffing than source code gives you.

Unreal's Blueprints (UE4, 2014, successor to UE3's Kismet) is the best-known game example; so are Unity Visual Scripting (formerly Bolt), Scratch, and dataflow tools like Max/MSP and Blender's node editors. Behind the scenes the graph usually compiles down to bytecode or C++.

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