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Color grading

Hardware På svenska → Updated: 2026-10-25

A post-process pass that remaps the frame's colours through a lookup table to set mood — the game engine's answer to a film colourist.

After the scene is rendered and tone-mapped, colour grading comes last: each pixel's RGB is looked up in a 3D LUT (a little colour cube) that shifts the whole palette cool, warm, bleached or saturated. A single table can turn a sunny level into a cold dawn without touching anything in the scene itself.

The idea is lifted straight from film colour grading, and artists can often export a LUT from Photoshop or DaVinci Resolve and drop it into the engine. Unreal Engine 3 (around 2007) made the technique common in games; today it is a given in every post-processing chain.

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